Hi. We’re EdCorp.
We’re an indie publisher and developer built around a pretty simple idea: make great games with great people, without the unnecessary corporate nonsense.
We started EdCorp because we missed the energy of smaller teams, fast decisions, experimentation, and being directly involved in the creative process. We wanted to build something more human – a company built around empowering indie developers with fair terms, creative freedom, and hands-on support to bring bold games to life.
Alongside publishing external projects, we’re also developing games internally and setting ourselves a challenge: creating 10 prototypes in 12 months. We’re planning on sharing that journey publicly as we go – including the wins, experiments, and lessons learned along the way.
We’re also excited to officially announce our first publishing partnership: Garbage Country from Thomas van den Berg (Noio).
A post-apocalyptic exploration sim, Garbage Country tasks players with a road trip across a vast landscape. Part cosy driving game, tower defence and survival scavenging, Garbage Country brings these diverse gameplay elements together into one charming adventure.
You can wishlist Garbage Country now on Steam and help support the game here: Wishlist Garbage Country
This is just the beginning for EdCorp. More games, announcements, prototypes, and experiments are on the way soon.
Thanks for stopping by.
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Unfortunately, because this is the internet, it will probably outlive all of us.


